You hear three blows given by a wooden rod on the stage floor, then the red curtain before you opens. In front of you is a box full of cards, but you barely have time to play around before a rabbit bursts into the room. LATE. You’re late to your own crowning, Alice. As you go further into your dream, you meet the most peculiar creatures, and you are constantly put to the test. Will you catch your crown before the clock strikes?
Alice is a complete VR experience which immerses the audience into a virtual scenery and allows them to interact physically in real time with characters and objects. Alongside the main narrative, the audience understands progressively that they are Alice, and that they must, just like Lewis Caroll’s heroine, engage with the characters they meet.
"However, the egg only got larger and larger, and more and more human: when she had come within a few yards of it, she saw that it had eyes and a nose and mouth; and when she had come close to it, she saw clearly that it was Humpty Dumpty himself."
“Oh dear ! Oh dear ! I shall be too late !”
The White Rabbit is like a decoy – he's the surprising and interesting thing that Alice follows that leads to all her adventures in Wonderland.
He's always worried about being late or about offending someone. But he can also be rude or even cruel, as when he mistakes Alice for his servant and orders her around.
"She stretched herself up on tiptoe, and peeped over the edge of the mushroom, and her eyes immediately met those of a large blue caterpillar, that was sitting on the top with its arms folded, quietly smoking a long hookah, and taking not the smallest notice of her or of anything else."
Synergy, specialized in research, negociation, and acquisition of exploitation and distribution rights for Genre films in French-speaking Europe with foreign producers, is assisting DVgroup all along this endeavor.
Real-Time Software. Dynamixyz provides a high-quality real-time animation solution thanks to its top-notch tracking module.
IKinema leads in animation software for motion capture, games and virtual reality. The company powers animation engines for leading companies.
Created in 2006 in Marc Mordelet and Ronan Liot, Bretagne Production International is a broadcast production company specialized in 3D stills and animations.